Abstract:Smart homes are evolving toward complex state-dependent living environments, requiring Large Language Models (LLMs) to reason over user intent, preferences, and multi-device interactions. However, existing smart-home benchmarks often focus on static instruction-to-API mapping or limited simulations, failing to evaluate whether LLMs can reason, interact, and act reliably in realistic household scenarios. To address these limitations, we introduce SMH-Bench, a comprehensive benchmark for evaluating LLMs in smart-home environments. Built upon HomeEnv, an executable and verifiable smart-home simulator, SMH-Bench contains 1,100 high-quality tasks spanning 7 categories and 22 fine-grained subcategories. It further stratifies tasks across simple, medium and complex homes, ranging from small apartments to dense multi-room environments with 135 devices. Experiments show that although frontier LLMs achieve strong performance on explicit control and query tasks, they still exhibit significant weaknesses in automation task scheduling, ambiguity handling and personalized reasoning, especially as home complexity increases. We hope SMH-Bench will facilitate the development of more reliable, context-aware, and practically deployable smart-home agents.
Abstract:Large language model agents are moving beyond text-only interaction toward physical-world control, with smart homes as a representative domain. Real domestic interaction requires understanding ambiguous intents, operating in dynamic environments, and performing multi-turn reasoning. However, existing methods struggle to generate high-quality training data for smart home agents. We propose HomeFlow, a verifiable data flywheel for this domain. HomeFlow uses HomeEnv as a unified simulation environment and HomeMaker to procedurally generate diverse home settings. Subsequently, Blueprint compiles open-ended user intents into executable state-based success conditions, while MCTS-Flow synthesizes diverse, verifiable multi-turn trajectories through environment-guided tree search. We then optimize the agents via supervised fine-tuning and step-wise RLVE, which facilitates iterative improvement through authentic physical feedback. We further construct SmartHome-Bench to evaluate the agent across various smart home tasks. On this benchmark, HomeFlow-RL-4B and HomeFlow-RL-8B achieve task success rates of 84.60% and 87.03%. It is worth noting that HomeFlow-RL-8B even surpasses the leading GPT-5.5 by 1.23 percentage points.
Abstract:Strong reasoning depends not only on model knowledge but also on how effectively cognitive behaviors are deployed during generation. Existing methods often rely on explicit behavior-level control, making them insufficiently adaptive when failures and required corrections vary across reasoning states, tasks, and models. To this end, we propose Latent Reward Steering (LRS), an adaptive inference-time framework that promotes cognitive behaviors by optimizing the sparse-autoencoder (SAE) latent states that implicitly carry them. Rather than relying on predefined cognitive behaviors or steering directions derived from them, LRS trains a latent reward model on reasoning traces by final answer correctness to estimate the quality of intermediate latent states. During inference, reward gradients provide state-specific correction directions for fragile latent states, while a reward and confidence gate restricts intervention to states the reward signal flags as fragile. Experiments on multiple reasoning LLM backbones and benchmarks show that \ours consistently improves performance over various baselines, and post-hoc analyses further indicate that \ours implicitly promotes good cognitive behaviors that fix the original reasoning errors. Code is available at: https://github.com/jiakanglee/Latent-Reward-Steering.
Abstract:Translating text embedded in Web images is crucial for improving content accessibility and cross-lingual information retrieval, particularly within social media and e-commerce domains. Although Large Vision-Language Models (LVLMs) have advanced multimodal understanding, applying them to Web image translation remains challenging due to the visual representation gap: standard encoders often prioritize high-level semantics over the fine-grained visual details required for recognizing diverse character morphologies. To address this challenge, we propose VaaWIT, an end-to-end framework that adapts Large Language Models for multilingual Web image translation. The framework introduces two key technical contributions: (1) a Dual-Stream Attention Module (DSAM), which facilitates bidirectional interaction between multilingual semantic features and detailed visual representations, thereby synthesizing unified features robust to textual variations; and (2) a Visual-Aware Adapter (VAA), a parameter-efficient fine-tuning strategy that dynamically injects these fused visual cues into the frozen LLM backbone. This design enables the model to align the visual context with linguistic reasoning effectively while minimizing computational costs. Extensive experiments on eight tasks on three public benchmarks demonstrate that VaaWIT significantly outperforms state-of-the-art (SOTA) open-source baselines and achieves competitive performance against proprietary models. These results validate the efficacy of integrating fine-grained visual perception into LLMs for complex Web content analysis.
Abstract:As LLM agents are increasingly built around reusable skills, a central challenge is no longer only whether agents can use provided skills, but whether they can generate correct, reusable, and executable skills from repositories and documents. Existing benchmarks primarily evaluate the efficacy of given skills or the ability of agents to solve downstream tasks from raw context, but they do not isolate skill generation itself as the object of study. We introduce SkillGenBench, a benchmark for evaluating skill generation pipelines under a unified and controlled protocol. In SkillGenBench, a generator receives raw corpora and produces standardized skill artifacts, which are then executed under fixed harnesses and assessed with unified evaluation procedures. The benchmark covers two generation regimes: task-conditioned generation, where a task-specific skill is synthesized after the task is revealed, and task-agnostic generation, where a reusable skill library must be distilled before downstream tasks are known. It also spans two complementary procedural sources: repository-grounded instances, where procedures are distributed across code, configuration, and scripts, and document-grounded instances, where procedures and constraints must be distilled from long-form text. We provide standardized task specifications, pinned environments, and evaluation protocols centered on deterministic execution-based checks, supplemented by auxiliary signals for diagnosis. Experiments across a range of skill-generation methods and backbones show substantial performance variation, highlight the difficulty of reusable skill distillation, and reveal distinct failure modes in skill generation from software repositories versus long-form documents. SkillGenBench establishes a reproducible testbed for studying skill generation as an independent research problem in agent systems.
Abstract:Auto-bidding is a crucial task in real-time advertising markets, where policies must optimize long-horizon value under delivery constraints (e.g., budget and CPA). Existing methods for auto-bidding rely on compact numerical state representations: while they can implicitly capture delivery dynamics, they offer limited support for explicitly representing and controlling high-level intent, evolving feedback, and operator-style strategic guidance in real campaigns. Meanwhile, Large Language Models (LLMs) offer a powerful method for encoding semantic information, it remains unclear when LLMs help and how to integrate them without sacrificing numerical precision. Through systematic preliminary studies, we find that (1) LLM embeddings contain bidding-relevant cues yet cannot replace numerical features, and (2) gains emerge only with careful semantic--numeric integration rather than naive concatenation. Motivated by these findings, we propose \textit{SemBid}, a novel auto-bidding framework that injects LLM-encoded semantics into offline bidding trajectories at the token level. SemBid introduces three semantic inputs: \textit{Task}, \textit{History}, and \textit{Strategy}. It injects these semantics as tokens alongside numerical trajectory tokens and uses self-attention to integrate them, improving controllability and generalization across objectives. Across diverse scenarios and budget regimes, SemBid outperforms competitive baselines from offline RL and generative sequence modeling, with more consistent gains in overall performance, constraint satisfaction, and robustness. Our code is available at: \href{https://github.com/AlanYu04/SemBid-KDD2026}{\textcolor{blue}{here}}.
Abstract:UI-to-Code generation requires vision-language models (VLMs) to produce thousands of tokens of structured HTML/CSS from a single screenshot, making visual token efficiency critical. Existing compression methods either select tokens at inference time using task-agnostic heuristics, or zero out low-attention features without actually shortening the sequence -- neither truly reduces prefill latency or adapts to the non-uniform information density of UI screenshots. Meanwhile, optical (encoder-side learned) compression has shown strong results for document OCR, yet no prior work has adapted this paradigm to UI-to-Code generation. We propose UIPress, a lightweight learned compression module inserted between the frozen ViT encoder and the LLM decoder of Qwen3-VL-8B. UIPress combines depthwise-separable convolutions, element-guided spatial reweighting, and Transformer refinement to compress ${\sim}$6{,}700 visual tokens to a fixed budget of 256. Together with Low-Rank Adaptation (LoRA) on the decoder to bridge the representation gap, the entire system adds only ${\sim}$21.7M trainable parameters (0.26\% of the 8B base model). Under a fair comparison on the same base model against four baselines on Design2Code, UIPress at 256 tokens achieves a CLIP score of 0.8127, outperforming the uncompressed baseline by +7.5\% and the strongest inference-time method by +4.6\%, while delivering 9.1$\times$ time-to-first-token speedup. To the best of our knowledge, UIPress is the first encoder-side learned compression method for the UI-to-Code task.
Abstract:Latent space is rapidly emerging as a native substrate for language-based models. While modern systems are still commonly understood through explicit token-level generation, an increasing body of work shows that many critical internal processes are more naturally carried out in continuous latent space than in human-readable verbal traces. This shift is driven by the structural limitations of explicit-space computation, including linguistic redundancy, discretization bottlenecks, sequential inefficiency, and semantic loss. This survey aims to provide a unified and up-to-date landscape of latent space in language-based models. We organize the survey into five sequential perspectives: Foundation, Evolution, Mechanism, Ability, and Outlook. We begin by delineating the scope of latent space, distinguishing it from explicit or verbal space and from the latent spaces commonly studied in generative visual models. We then trace the field's evolution from early exploratory efforts to the current large-scale expansion. To organize the technical landscape, we examine existing work through the complementary lenses of mechanism and ability. From the perspective of Mechanism, we identify four major lines of development: Architecture, Representation, Computation, and Optimization. From the perspective of Ability, we show how latent space supports a broad capability spectrum spanning Reasoning, Planning, Modeling, Perception, Memory, Collaboration, and Embodiment. Beyond consolidation, we discuss the key open challenges, and outline promising directions for future research. We hope this survey serves not only as a reference for existing work, but also as a foundation for understanding latent space as a general computational and systems paradigm for next-generation intelligence.
Abstract:Sign language plays a crucial role in bridging communication gaps between the deaf and hard-of-hearing communities. However, existing sign language video generation models often rely on complex intermediate representations, which limits their flexibility and efficiency. In this work, we propose a novel pose-free framework for real-time sign language video generation. Our method eliminates the need for intermediate pose representations by directly mapping natural language text to sign language videos using a diffusion-based approach. We introduce two key innovations: (1) a pose-free generative model based on the a state-of-the-art diffusion backbone, which learns implicit text-to-gesture alignments without pose estimation, and (2) a Trainable Sliding Tile Attention (T-STA) mechanism that accelerates inference by exploiting spatio-temporal locality patterns. Unlike previous training-free sparsity approaches, T-STA integrates trainable sparsity into both training and inference, ensuring consistency and eliminating the train-test gap. This approach significantly reduces computational overhead while maintaining high generation quality, making real-time deployment feasible. Our method increases video generation speed by 3.07x without compromising video quality. Our contributions open new avenues for real-time, high-quality, pose-free sign language synthesis, with potential applications in inclusive communication tools for diverse communities. Code: https://github.com/AIGeeksGroup/FlashSign.
Abstract:General-purpose technologies reshape economies less by improving individual tools than by enabling new ways to organize production and coordination. We believe AI agents are approaching a similar inflection point: as foundation models make broad task execution and tool use increasingly accessible, the binding constraint shifts from raw capability to how work is delegated, verified, and rewarded at scale. We introduce EpochX, a credits-native marketplace infrastructure for human-agent production networks. EpochX treats humans and agents as peer participants who can post tasks or claim them. Claimed tasks can be decomposed into subtasks and executed through an explicit delivery workflow with verification and acceptance. Crucially, EpochX is designed so that each completed transaction can produce reusable ecosystem assets, including skills, workflows, execution traces, and distilled experience. These assets are stored with explicit dependency structure, enabling retrieval, composition, and cumulative improvement over time. EpochX also introduces a native credit mechanism to make participation economically viable under real compute costs. Credits lock task bounties, budget delegation, settle rewards upon acceptance, and compensate creators when verified assets are reused. By formalizing the end-to-end transaction model together with its asset and incentive layers, EpochX reframes agentic AI as an organizational design problem: building infrastructures where verifiable work leaves persistent, reusable artifacts, and where value flows support durable human-agent collaboration.